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The 2021 Premium Unity Game Developer Certification Bundle

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Content
17.0 hours
Lessons
136

Make Games Without Coding in Construct 3 for Beginners

Get an Epic 5-Level Course & Learn to Make Your Own Computer Games

By Mammoth Interactive | in Online Courses

Coding is the hardest part of making a game. It would help if you were an analytical and critical thinker to know the codes you must use to develop a game. But, what if you could build a game without coding? This course is designed specifically to show you how to do just that. Here, you will learn game development, design, and mechanics with no coding. By the end of this course, you will be able to build your own huge portfolio of simple 2D games.

  • Access 136 lectures & 17 hours of content 24/7
  • Learn everything you need to know about Construct 3
  • Get to know the Construct 3 UI
  • Develop games without the need of extensive coding
  • Create epic 2D games & mechanics
Mammoth Interactive | Top-Rated Instructor
4.2/5 Instructor Rating: ★ ★ ★ ★

Mammoth Interactive produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games, and more. It's owned by top-rated instructor John Bura.

John Bura | Best Selling Instructor, Web/App/Game Developer
4.2/5 Instructor Rating: ★ ★ ★ ★

John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple's app store. In his spare time, John likes to play ultimate Frisbee, cycle, and work out.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Any device with basic specifications

Course Outline

  • Your First Program
  • Level 1 -- Introducing the Construct 3 Ecosystem
    • Welcome to Construct 3 with John Bura - 4:23
  • -- What to Expect from the Course
    • 01. Installing Construct 3 - 5:06
    • 02. Expectations from the Course - 9:08
  • -- Learn the Basics of Construct 3
    • 01. Introduction to Construct 3 - 17:55
    • 02. Sprites - 16:06
    • 03. Events - 8:01
    • 04. On Start of Layout Every Tick - 7:17
    • 05. Variables - 6:12
    • Construct 3 Forum
  • -- Rapid Prototyping
    • 01. An Essential Skill to Have - 5:54
  • Test Your Knowledge: Level 1
    • Test Your Knowledge: Level 1
  • Level 2 -- Make a Game Work with Cool Features
    • 01. Introduction to Functions - 11:44
  • -- For Loops
    • 01. Introduction to For Loops - 11:14
    • 02. Adding For Loops - 3:48
    • 03. Using the Loop Index - 4:18
  • -- Gamepad Controls
    • 01. Introduction to Gamepad Controls - 12:01
    • 02. Adding Functions - 6:59
    • 03. Game Axis - 7:19
  • -- Touch Controls
    • 01. Learn about Touch Controls - 14:15
    • 02. Introduction to Touch Controls - 6:38
    • 03. Adding Specific Controls - 9:16
  • -- Geo Location
    • 01. Add Geo Location - 5:22
  • Test Your Knowledge: Level 2
    • Test Your Knowledge: Level 2
  • Level 3 -- Make Your Own Pixel Art in Construct 3 from Scratch
    • 01. Learn to Master Construct 3's Pixel Art Engine - 18:41
    • 02. Learn to Make a TileSet - 14:46
    • 03. Create 8x8 Characters - 15:47
    • 04. Create 16x16 Characters - 15:21
    • 05. Create 32x32 Characters - 18:07
    • 06. Learn about Simple Pixel Art Animations - 11:58
  • Level 4 -- Archetypes in Games
    • 00. What are TileMaps? - 4:15
    • 01. Introduction to TileMaps - 12:34
    • 02. Shading - 9:07
    • 03. Adding Spikes - 7:57
    • 04. Adding Variety - 8:14
  • -- Particles
    • 01. Introduction to Particles - 7:47
    • 02. Making Different Kinds of Particles - 6:27
  • -- Fonts
    • 01. Introduction to Fonts - 14:33
    • 02. Implementing Fonts - 3:28
  • -- Shadows
    • 01. Add Shadows to a Game - 8:35
  • Test Your Knowledge: Level 4
    • Test Your Knowledge: Level 4
  • Level 5 -- Make More Challenging Game Types
    • 01. Introduction to Procedural Games - 10:29
  • (PROJECT) Procedural Shooter Roguelike
    • 01. How to Build a Procedural Shooter Game - 6:46
    • 02. Starting the Roguelike Game - 8:26
    • 03. Continuing the Logic - 5:26
    • 04. Finalizing the Code - 9:00
    • 05. Code Cleanup - 5:31
    • Share Your Project
  • Continue Your Journey as an Experienced Developer
    • 01. Build Simple Artificial Intelligence (AI) for Your Game - 11:28
    • 02. Adding the Boss - 9:06
    • 03. Adding the Fade-in Logic - 8:07
    • 04. Adding Projectiles V2 - 6:26
    • 05. Adding Bounce Logic - 6:37
    • 06. Finalizing the AI - 8:08
  • (PROJECT) Build a Couch Co-Op Game
    • 01. Couch Co-Op Introduction - 9:34
    • 02. Setting up the Gamepad - 7:16
    • 03. Finishing the Game - 16:18
  • How to Manage Projects as a Game Developer
    • 01. Essential Skills to Manage Projects - 7:16
    • 02. Working with Personnel - 5:25
    • 03. Get in the Habit of Releasing Games - 4:43
    • 04. Learn to Abandon a Project Quickly - 5:31
  • -- Learn to Polish Your Game
    • 01. Learn about Finesse - 8:05
    • 02. Polished Does not Mean Complex - 7:48
    • 03. Polish your Game by Reverse Engineering - 6:23
    • 04. Tips and Shortcuts - 7:00
  • Test Your Knowledge: Level 5
    • Test Your Knowledge: Level 5
    • Level 5 Quiz Solutions
  • BONUS Level -- Make Games with FREE Construct 3 -- Simple Space Shooter
    • 01. How to Build a Space Shooter - 11:50
    • 02. Polishing the Game - 28:02
    • Source Files: Space Shooter
  • (PROJECT) Crate Moving Game
    • 01. How to Build a Crate Moving Game - 6:41
    • 02. Adding Sprites to the Game - 13:00
    • 03. Adding the Beginning Game Logic - 7:09
    • 04. Making a Player - 5:16
    • 05. Adding a GUI (Graphical User Interface) - 9:05
    • 06. Setting up Random Events - 9:14
    • 07. Adding Collisions - 9:02
    • 08. Adding a Heads Up Display - 6:22
    • 09. Randomizing the Blocks - 9:25
    • 10. Optimizing the Game - 4:36
    • 11. Finishing Touches - 9:44
    • Source Files: Crate Moving Game
  • (PROJECT) Make a Survival Shooter Game
    • 01. How to Build a Survival Shooter - 8:42
    • 02. Creating the Projectile - 4:02
    • 03. Adding Functionality - 12:28
    • 04. Adding Pathfinding - 11:36
    • 05. Finishing Game and Adding Game Over - 14:11
    • Source Files: Survival Shooter Game
  • (PROJECT) Puzzle Platformer Game
    • 01. How to Build a Puzzle Platformer - 7:41
    • 02. Adding the Block Logic - 9:10
    • 03. Adding More Blocks - 7:45
    • 04. Adding Coins - 6:57
    • 05. Making Coins More Robust - 4:53
    • 06. Adding the Reveal - 5:57
    • 07. Adding Particle Effects - 9:36
    • 08. Making our Game More Playable - 7:01
    • Source Files: Puzzle Platformer Game
  • (PROJECT) Turret Game
    • 01. How to Build a Turret Game - 8:50
    • 02. Adding Sprites - 15:59
    • 03. Setting up The turret - 5:21
    • 04. Placing Turrets - 8:03
    • 05. Adding Particles - 11:22
    • 06. Optimizing The Game - 7:19
    • 07. Completing The Game - 6:41
    • Source Files: Turret Game
  • (PROJECT) Gravity Platformer Game
    • 01. How to Build a Gravity Platformer - 5:46
    • 02. Setting up the Platformer Updated - 9:35
    • 03. Adding Gravity to Other Objects - 5:14
    • 04. Adding Spikes - 7:10
    • 05. Adding Coins - 9:08
    • 06. Testing the Game - 9:40
    • 07. Finalizing the Game - 6:13
  • (PROJECT) Mobile Platformer Game
    • 01. How to Build a Mobile Platformer - 3:52
    • 02. Adding Touch Controls - 3:13
    • 03. Adding Collision Boxes - 5:15
    • 04. Testing The Game - 3:21
    • 05. Adding Jump Controls - 4:49
    • 06. Adding in Coins - 13:57
    • 07. Making More Levels - 7:08
    • Source Files
  • (PROJECT) Simple Mobile Game
    • 01. How to Build a Mobile Game - 9:03
    • 02. Adding Game Logic - 9:06
    • 03. Mobile Game Conclusion - 11:18
  • (PROJECT) Make a Car Game
    • 01. How to Build a Car Game - 9:54
    • 02. Streets - 9:21
    • 03. Move To - 9:15
    • 04. Optimizing the Game - 4:40
    • 05. Adding More Cars - 4:46
    • 06. Spawning Different Colors - 4:53
    • 07. Finishing the Game - 2:59
  • (PROJECT) Make a Platformer to Fit All Screens!
    • 01. How to Build a Platformer for Multiple Screens - 10:41
    • 02. Setting Up the Game - 7:52
    • 03. Adding Keys - 8:46
    • 04. Adding Enemies - 13:27
    • 05. Adding Parallax - 10:26
  • Test Your Knowledge: Level 6
    • Test Your Knowledge: Level 6
  • Student Showcase
    • Intergalactic Zoo

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Lifetime
Content
50.0 hours
Lessons
292

Anyone Can Make a Video Game! Build a Battle Royale with Unity & Blender!

Design & Develop a Full-On Battle Royal System and Environment from Scratch

By Mammoth Interactive | in Online Courses

There's money to be made making battle royale games. In this course, you learn how to build your own Battle Royale game with Unity® and Blender. This course is unique because you can make both the code and the art for the game from scratch. You will be taught about the fundamentals of designing, coding, and modeling a 3D game. First, you design the game and its functionality in Unity®. Then, you will learn how to code in C# and build video game levels. Don't worry if you've never coded before, as you can start simple and add more to the game as the course goes on.

  • Access 292 lectures & 50 hours of content 24/7
  • Code in C# & navigate the Unity game engine
  • Control & customize your very own hero
  • Make an unforgettable & unforgiving game arena
  • Gain the tools to make any weapon your game needs
  • Learn how to use artificial intelligence in the games you make
  • Set up a local game w/ a local server & a global server with player vs player support
Mammoth Interactive | Top-Rated Instructor
4.2/5 Instructor Rating: ★ ★ ★ ★

Mammoth Interactive produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games, and more. It's owned by top-rated instructor John Bura.

John Bura | Best Selling Instructor, Web/App/Game Developer
4.2/5 Instructor Rating: ★ ★ ★ ★

John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple's app store. In his spare time, John likes to play ultimate Frisbee, cycle, and work out.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: intermediate

Requirements

  • Any device with basic specifications

Access
Lifetime
Content
1.0 hours
Lessons
15

Shader Graph for Beginners

Visually Create Shaders without the Need for Codes

By ZENVA | in Online Courses

Discover Unity’s Shader Graph to create your own shaders visually. Through this course, you will learn how to use the drag-and-drop system provided by Unity to give your materials different, advanced effects, all through an easy to understand interface. Also, you will gain a basic understanding of nodes & how they work. Furthermore, subjects like changing colors, adding glow effects, creating dynamic, animated liquid shaders, and more are included in this course. Apply these skills to your own projects and make your models more eye-catching.

4.9/5 average rating: ★ ★ ★ ★

  • Access 15 lectures & 1 hour of content 24/7
  • Understand nodes & how they work with Shader Graph
  • Learn how to change colors or add glow effects
  • Create dynamic, animated liquid shaders
  • Dissolve models with a shader you can call through code
  • Warp spheres using noise maps
Zenva Academy
4.4/5 Instructor Rating: ★ ★ ★ ★

Trusted by 400,000+ learners and developers, Zenva provides world-class training on in-demand programming skills covering game development, machine learning, virtual reality, and full-stack web development. The e-learning platform Zenva Academy is the leading place to upskill, learn, and gain key tech skills for the innovation economy.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Any device with basic specifications

Course Outline

  • Introduction
    • Introduction - 3:34
    • Source Files
    • Additional Resources
    • Setting up the Project - 6:20
  • Shader Graph Introduction
    • Shader Graph Overview - 9:58
    • Nodes we will Be Using - 8:58
  • Making Shaders with Shader Graph
    • Color Change Shader - 7:37
    • Glow Shader - 9:48
    • Liquid Shader - Part 1 - 9:58
    • Liquid Shader - Part 2 - 9:58
    • Dissolve Shader - Part 1 - 9:22
    • Dissolve Shader - Part 2 - 5:18
    • Triggering the Dissolve In-Script - 9:48
    • Warping Sphere - 8:41
  • Conclusion
    • Conclusion - 2:32

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Lifetime
Content
1.0 hours
Lessons
15

Craft a 2D Idle Clicker Game

Create a 2D Clicker un Unity & Build Popular Incremental Style Games

By ZENVA | in Online Courses

Master the Unity engine and build an incremental game – a popular genre for both desktops and mobile. You’ll create a simple gold generating game based on clicks where the player can buy “clickers” to generate an income passively. From implementing modern idle game mechanics to enhancing game “feel” with visual feedback, you’ll develop strong foundations that can easily be expanded on for other idle games!

4.9/5 average rating: ★ ★ ★ ★

  • Access 15 lectures & 1 hour of content 24/7
  • Learn how to use Unity's UI system
  • Know how to damage enemies with clicks
  • Provide gold on enemy death
  • Randomize & cycle images
  • Implement "auto-clickers" for idle gameplay
  • Animate enemies when damaged
Zenva Academy
4.4/5 Instructor Rating: ★ ★ ★ ★

Trusted by 400,000+ learners and developers, Zenva provides world-class training on in-demand programming skills covering game development, machine learning, virtual reality, and full-stack web development. The e-learning platform Zenva Academy is the leading place to upskill, learn, and gain key tech skills for the innovation economy.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Basic understanding of Unity and C#

Course Outline

  • Introduction
    • Introduction - 2:31
    • Source Files
    • Additional Resources
    • Project Setup - 4:40
  • 2D Idle Clicker Game
    • Creating the UI - Part 1 - 7:22
    • Creating the UI - Part 2 - 7:53
    • Enemy Object - 6:08
    • Clicking on the Enemy - 9:49
    • Spawning in Enemies - 9:14
    • Giving the Player Gold - 8:42
    • Changing Backgrounds - 6:08
    • Creating the Auto Clickers - Part 1 - 8:59
    • Creating the Auto Clickers - Part 2 - 3:30
    • Damage Animation - 8:52
  • Conclusion
    • Conclusion - 1:57

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Lifetime
Content
1.0 hours
Lessons
10

Intro to Mobile Game Development

Learn How to Detect Touch Inputs, Build Games for Mobile & More

By ZENVA | in Online Courses

Discover fundamental techniques for creating mobile games in the popular Unity engine. While building a simple app where tapping objects change their color, you will learn techniques for setting up mobile games in Unity and dealing with touch inputs. You will also explore how to build your mobile games for both Android and iOS devices, allowing you to take your first step into the world of mobile game development.

4.9/5 average rating: ★ ★ ★ ★

  • Access 10 lectures & 1 hour of content 24/7
  • Learn how to set up Unity for mobile apps
  • Detect mobile touches
  • Convert scree touches to world coordinates
  • Randomize object color
  • Build games for Android & iOS
Zenva Academy
4.4/5 Instructor Rating: ★ ★ ★ ★

Trusted by 400,000+ learners and developers, Zenva provides world-class training on in-demand programming skills covering game development, machine learning, virtual reality, and full-stack web development. The e-learning platform Zenva Academy is the leading place to upskill, learn, and gain key tech skills for the innovation economy.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: all levels

Requirements

  • Basic understanding of Unity and C#

Course Outline

  • Introduction
    • Introduction - 2:19
    • Source Files
    • Additional Resources
    • Setting up Unity for Android or iOS - 5:12
  • Building your First Mobile Game
    • Creating a Basic App - 4:21
    • Detecting Touch Inputs - Part 1 - 5:05
    • Detecting Touch Inputs - Part 2 - 5:45
    • Building to Android - 6:17
    • Building to iOS - 4:31
  • Conclusion
    • Conclusion - 1:50

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Lifetime
Content
1.0 hours
Lessons
10

Discover In-App Purchases for Mobile Games

Explore Unity's In-App Purchasing Service & Learn to Add In-App Purchases

By ZENVA | in Online Courses

Explore mobile game monetization by learning to utilize in-app purchases. This course will walk you through Unity’s In-App Purchasing service step-by-step and show you how to set up digital items that can be purchased in-game with real-world money. You will also learn crucial techniques for integrating these purchasing systems into your game proper and the available mobile app stores for Android and iOS – providing you with new skills to make your games profitable.

4.9/5 average rating: ★ ★ ★ ★

  • Access 10 lectures & 1 hour of content 24/7
  • Know how to connect Unity's IAP service
  • Set up digital currency "products"
  • Design & connect UI elements
  • Integrate with Android & iOS stores
Zenva Academy
4.4/5 Instructor Rating: ★ ★ ★ ★

Trusted by 400,000+ learners and developers, Zenva provides world-class training on in-demand programming skills covering game development, machine learning, virtual reality, and full-stack web development. The e-learning platform Zenva Academy is the leading place to upskill, learn, and gain key tech skills for the innovation economy.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Basic understanding of Unity and C#

Course Outline

  • Introduction
    • Introduction - 1:41
    • Source Files
    • Additional Resources
    • Project Setup - 3:44
  • In-App Purchasing
    • Creating the Products - 5:44
    • UI - 5:07
    • Connecting it Together - 6:34
    • Google Play Store Integration - 1:52
    • Apple App Store Integration - 4:34
  • Conclusion
    • Conclusion - 1:13

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Lifetime
Content
1.0 hours
Lessons
14

Create an AR Block Builder Game

Master Cross-Platform Development with AR Foundation & Unity

By ZENVA | in Online Courses

Learn advanced block manipulation in augmented reality and allow users to create structures on any detectable plane in the physical world. With AR Foundation, the cross-platform package for Unity AR development, this course will walk you through building a voxel-like block building game. You’ll learn how to create, destroy, and snap virtual objects together upon detected planes in the real-world, ultimately creating new building experiences for users to enjoy.

4.9/5 average rating: ★ ★ ★ ★

  • Access 14 lectures & 1 hour of content 24/7
  • Learn how to set up an AR scene session
  • Apply different materials to change block aesthetics
  • Allow block placement only on valid locations on an AR detected plane
  • Destroy virtual blocks placed within the scene
  • Snap blocks together to allow for the building of structures
  • Connect block creation, destruction, & selection to a Unity created UI
Zenva Academy
4.4/5 Instructor Rating: ★ ★ ★ ★

Trusted by 400,000+ learners and developers, Zenva provides world-class training on in-demand programming skills covering game development, machine learning, virtual reality, and full-stack web development. The e-learning platform Zenva Academy is the leading place to upskill, learn, and gain key tech skills for the innovation economy.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Basic understanding of Unity and C#

Course Outline

  • Introduction
    • Introduction - 1:23
    • Source Files
    • Additional Resources
    • Unity Version
    • Supported Devices
  • Creating the Block Builder Game
    • Setting up our Project - 2:08
    • Setting up our AR Scene - 5:20
    • Creating our Building Blocks - 9:18
    • Placing Blocks on AR Planes - Part 1 - 7:12
    • Placing Blocks on AR Planes - Part 2 - 4:25
    • Building Structures with Building Blocks - 7:30
    • Building the UI - 9:58
    • Destroying Blocks - 3:31
  • Conclusion
    • Conclusion - 1:25

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Lifetime
Content
17.0 hours
Lessons
44

Build & Model a 3D Super Mario Runner Clone in Unity

Get an Introduction to Unity Coding by Building Your First Game

By Mammoth Interactive | in Online Courses

This course does not assume any prior knowledge and is perfect for beginners. In fact, you will start your lesson with an introduction to Unity, a perfect platform if you have never used it before. This course is unique because you will learn how to make your own 3D art, models, and textures in Blender. You will also be taught how to integrate the art into Unity. By the end of this course, you will have a functioning runner game that you can build on to add your own project ideas!

4.6/5 average rating: ★ ★ ★ ★

  • Access 44 lectures & 17 hours of content 24/7
  • Learn how to code in Unity
  • Make your own 3D models in Blender
  • Learn how to unwrap UVs
  • Perform simple texturing of 3D art assets
  • Build a simple game that is easy to expand on
Mammoth Interactive | Top-Rated Instructor
4.2/5 Instructor Rating: ★ ★ ★ ★

Mammoth Interactive produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games, and more. It's owned by top-rated instructor John Bura.

John Bura | Best Selling Instructor, Web/App/Game Developer
4.2/5 Instructor Rating: ★ ★ ★ ★

John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple's app store. In his spare time, John likes to play ultimate Frisbee, cycle, and work out.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Any device with basic specifications

Course Outline

  • Introduction
    • Gameplay! - 1:44
  • Let's Make a Super Marlo Runner!
    • 01.) Introduction to Unity - Part 1 - 34:31
    • 01.) Introduction to Unity - Part 2 - 27:21
    • 02.) Movement - Part 1 - 27:52
    • 02.) Movement - Part 2 - 13:02
    • 02.) Movement - Part 3 - 21:13
    • 03.) Blocks - Part 1 - 29:04
    • 03.) Blocks - Part 2 - 28:24
    • 04.) Speed Blocks and Enemies - Part 1 - 20:03
    • 04.) Speed Blocks and Enemies - Part 2 - 15:38
    • 04.) Speed Blocks and Enemies - Part 3 - 24:09
    • 05.) More Enemies - Part 1 - 32:10
    • 05.) More Enemies - Part 2 - 24:30
    • 06.) Powerup and Finish Line - Part 1 - 25:51
    • 06.) Powerup and Finish Line - Part 2 - 40:11
    • 07.) Background and Interface - Part 1 - 22:08
    • 07.) Background and Interface - Part 2 - 12:55
    • 07.) Background and Interface - Part 3 - 25:48
    • 08.) Fine Tunings - Part 1 - 22:09
    • 08.) Fine Tunings - Part 2 - 23:42
    • 08.) Fine Tunings - Part 3 - 11:27
    • 09.) Level Design - Part 1 - 30:36
    • 09.) Level Design - Part 2 - 40:48
    • Overview of Blender - 24:38
    • 10.) Artwork in Blender - Part 1 - 52:59
    • 10.) Artwork in Blender - Part 2 - 44:17
    • 10.) Artwork in Blender - Part 3 - 42:11
    • 10.) Artwork in Blender - Part 4 - 77:13
    • 10.) Artwork in Blender - Part 5 - 84:50
    • 11.) Integrating Art - Part 1 - 31:14
    • 11.) Integrating Art - Part 2 - 21:32
    • 11.) Integrating Art - Part 3 - 31:01
  • Finishing the Game
    • Integrating the Character - 16:49
    • Adding Model to Player - 4:37
    • Jumping and Running - 7:53
    • Movement Stutter - 2:55
    • Wall Jumping - 8:18
    • Power Up - 4:38
    • Swapping Background Art - 7:08
    • Background Adjustments - 5:55
    • Transparency Order - 2:08
    • Challenge Time! - 3:54
  • Test Your Knowledge
    • Test Your Knowledge
  • Resources
    • ($2000 value!) Source Code and Art Assets

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Access
Lifetime
Content
4.0 hours
Lessons
22

Make Low Poly 3D Environment Models in Blender & Unity

Learn How to Use Blender & Unity in Creating 3D Environment Models

By Mammoth Interactive | in Online Courses

This course is perfect for beginners. Here, you will start with a thorough introduction to the Blender interface. Blender is a powerful (and free) program that can be used to make art assets. The art you make in Blender is easy to add to games or other projects. Even if you're not an artist, you can make basic art models. Taking daily steps to grow your toolkit will ensure that you remain a lifelong learner. As they say, there's no such thing as a small step. Every action you take will impact the rest of your career.

4.7/5 average rating: ★ ★ ★ ★

  • Access 22 lectures & 4 hours of content 24/7
  • Get a thorough introduction to the Blender interface
  • Learn how to navigate Blender
  • Put the art you make into your portfolio
  • Create 3D models of environment assets
Mammoth Interactive | Top-Rated Instructor
4.2/5 Instructor Rating: ★ ★ ★ ★

Mammoth Interactive produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games, and more. It's owned by top-rated instructor John Bura.

John Bura | Best Selling Instructor, Web/App/Game Developer
4.2/5 Instructor Rating: ★ ★ ★ ★

John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple's app store. In his spare time, John likes to play ultimate Frisbee, cycle, and work out.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Any device with basic specifications

Course Outline

  • Introduction
    • 01. Intro and Setting Changes - 3:10
    • 02. Camera Controls - 1:37
    • 03. Emulated Numbpad Camera - 2:01
    • 04. Basic Object Manipulation - 4:16
    • 05. Frequently Used Tools - 10:57
    • 06. Mirror Modifier - 3:48
  • Environment Assets *PROJECTS
    • 01. Tree Assets - 32:41
    • 02. Pine Tree Assets - 27:06
    • 03. Palm Trees Assets - 31:27
    • 04. Rock Assets - 34:55
    • 05. Dead Tree Assets - 19:01
    • 06. Cactus trees - 11:04
    • 08. Mountain Region - 11:37
    • 07. Island Region - 13:31
    • 09. Desert Region and Plateau - 14:46
    • 10. Snow Mountain Region - 12:40
    • 11. Unity Mountain Region - 14:17
    • 12. Unity Island Environment - 12:15
    • 13. Unity Snow Mountain Region - 21:06
    • 14. Boom box Asset - 13:05
    • Source File
    • Bonus Lecture: How to get more content.

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Lifetime
Content
5.0 hours
Lessons
40

Make a 2D Flappy Bird Game in Unity: Code in C# & Make Art

Learn to Code & Make Art in Photoshop by Building a Flappy Bird-Inspired Game

By Mammoth Interactive | in Online Courses

Are you a Flappy Bird fan? Well, now you can make your own game inspired by it! In this course, you'll go step-by-step through the process of coding a game in Unity and then learn how to create all the artistic elements of the game. You don't need any prior coding experience and can learn at your own pace. This course is project-based, so you will not be learning a bunch of useless coding practices. At the end of this course, you will have real-world apps to use in your portfolio.

4.8/5 average rating: ★ ★ ★ ★

  • Access 40 lectures & 5 hours of content 24/7
  • Build an Endless Flyer game in Unity
  • Create artwork in Photoshop
  • Integrate art into Unity
  • Learn the fundamentals of game design
  • Know how to code in C#
Mammoth Interactive | Top-Rated Instructor
4.2/5 Instructor Rating: ★ ★ ★ ★

Mammoth Interactive produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games, and more. It's owned by top-rated instructor John Bura.

John Bura | Best Selling Instructor, Web/App/Game Developer
4.2/5 Instructor Rating: ★ ★ ★ ★

John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple's app store. In his spare time, John likes to play ultimate Frisbee, cycle, and work out.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Any device with basic specifications

Course Outline

  • Introduction
    • Trailer! - 0:23
    • 00. Introduction - 2:09
  • Creating the Game (Unity Projects)
    • 01. Project Setup - 3:59
    • 02. Player Structure - 8:53
    • 03. Player Movement - 13:03
    • 04. Camera Follow - 9:41
    • 05. Screen Limits - 8:22
    • 06. Creating an Obstacle - 8:05
    • 07. Instantiating Obstacles - 8:18
    • 08. Obstacle Positioning - 9:54
    • 09. Infinite Game - 10:39
    • 10. Interface - 16:48
    • 11. Score Areas - 7:31
    • 12. Score Events - 9:05
    • 13. Canvas Concerns - 5:49
    • 14. Game Over - 7:34
    • 15. Small Gameplay Adjustments - 4:13
  • Creating The Art Assets (Photoshop Projects)
    • K001. Pixel Setup - 5:13
    • K002. Pipe Asset - 7:24
    • K003. Creating the Floor - 13:41
    • K004. Background Clouds - 8:18
    • K005. Background Buildings - 10:01
    • K006 Creating Flappy - 22:47
    • K007. Background Sky - 4:50
    • K008. Exporting Art - 8:37
  • Integrating Assets (Unity Projects)
    • 16. Integrating Fonts - 4:38
    • 17. Background & SFX - 9:00
    • 18. Adding Pipes - 13:05
    • 19. Adding the Background - 4:38
    • 20. Foreground Parallax - 12:55
    • 21. Size Adjustments - 10:09
    • 22. Remaining Layers - 5:59
    • 23. Flapping animation - 10:01
    • 24. Changing Skins - 9:08
    • 25. Creating Buttons - 7:36
    • 26. Adjusting Game flow - 11:07
    • 27. Rotating the Player - 6:02
    • 28. Challenge Time - 1:35
  • Resources
    • ($2000 value!) Source Files
    • Bonus Lecture: Get 130 courses.

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Lifetime
Content
4.0 hours
Lessons
33

Make an Angry Birds Clone in Unity: Complete 2D Puzzle Game

Build a Casual Game From Start to Finish Using C#

By Mammoth Interactive | in Online Courses

Are you an Angry Birds fan? If so, then this course is right for you. You can now make your own game inspired by it! In this course, you'll go step-by-step through the process of coding a game in Unity and then learn how to create all the artistic elements of the game. You don't need any prior coding experience and can learn at your own pace. This course is project-based, so you will not be learning a bunch of useless coding practices. At the end of this course, you will have real-world apps to use in your portfolio.

4.8/5 average rating: ★ ★ ★ ★

  • Access 33 lectures & 4 hours of content 24/7
  • Use Illustrator to make original 2D art
  • Learn how to code in C#
  • Create a real game from scratch
Mammoth Interactive | Top-Rated Instructor
4.2/5 Instructor Rating: ★ ★ ★ ★

Mammoth Interactive produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games, and more. It's owned by top-rated instructor John Bura.

John Bura | Best Selling Instructor, Web/App/Game Developer
4.2/5 Instructor Rating: ★ ★ ★ ★

John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple's app store. In his spare time, John likes to play ultimate Frisbee, cycle, and work out.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Any device with basic specifications

Course Outline

  • Introduction
    • Trailer! - 0:23
    • 00. Introduction - 1:57
  • Creating the Art Assets (Illustrator Projects)
    • K001. Drawing Angry Bird - 9:15
    • K002. Painting the Bird - 9:52
    • K003. Bird Shape Edit - 9:23
    • K004. Making the Box - 39:42
    • K005. Making the Logs - 38:24
    • K006. Making the Slingshot - 11:07
    • K007. Enemy Characters - 19:22
    • K008. Exporting and Renaming Assets - 5:50
  • Creating the Game (Unity Projects)
    • 01. Project Setup - 8:43
    • 02. Activating Physics - 9:30
    • 03. Preparing to Launch - 9:30
    • 04. Launching Logic - 6:56
    • 05. Dragging Feedback - 4:36
    • 06. Smoothing the Launch - 8:09
    • 07. Physics Materials - 4:57
    • 08. Obstacles - 10:40
    • 09. Prefabs - 4:51
    • 10. Targets - 4:30
    • 11. Dynamically Adding a Bird - 7:14
    • 12. Events - 7:23
    • 13. Interface
    • 14. Multiple Birds - 8:55
    • 15. Win and Lose - 17:42
    • 16. Scoring Logic - 6:37
    • 17. Level Design - 10:10
    • 18. Bird Airtime Adjustments - 4:34
    • 19. Slingshot - 16:04
    • 20. Sounds Effects
    • 21. Challenge - 1:50
  • Resources
    • ($2000 value!) Source Files
    • Get 130 courses.

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Lifetime
Content
2.0 hours
Lessons
21

Learn to Code by Making an Air Hockey Game in Unity

Build an Air Hockey Game to Learn to Code & Make Art in Blender

By Mammoth Interactive | in Online Courses

Learning how to code is a great way to jump into a new career or enhance your current career. Coding is the new math, and learning how to code will propel you forward in any situation. And if you're a fan of Air Hockey, know that you can create a game inspired by it. In this course, you'll be taken step-by-step through every process needed to make all the code and art for an air hockey game. No prior experience necessary. By the end of this project-based course, you'll have a real-world app in your portfolio that you can use to leverage a career in game development.

4.2/5 average rating: ★ ★ ★ ★

  • Access 21 lectures & 1 hour of content 24/7
  • Learn how to code a game in Unity from scratch
  • Create all the artistic elements you'll need to complete the game
  • Make original 3D art in Blender
Mammoth Interactive | Top-Rated Instructor
4.2/5 Instructor Rating: ★ ★ ★ ★

Mammoth Interactive produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games, and more. It's owned by top-rated instructor John Bura.

John Bura | Best Selling Instructor, Web/App/Game Developer
4.2/5 Instructor Rating: ★ ★ ★ ★

John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple's app store. In his spare time, John likes to play ultimate Frisbee, cycle, and work out.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Any device with basic specifications

Course Outline

  • Introduction
    • Trailer! - 0:23
    • 00. Introduction - 2:07
  • Creating Art Assets (Blender Projects)
    • K001. Air Hockey Paddle - 15:16
    • K002. Air Hockey Puck - 11:49
    • K003. Air Hockey Table - 15:26
    • K004. Asset Exporting - 4:31
  • Creating the Game (Unity Projects)
    • 01. Project Setup - 11:40
    • 02. Setting Up Physics - 7:32
    • 03. Paddle Movement - 12:27
    • 04. Game Bounds - 8:00
    • 05. Bounciness - 5:38
    • 06. Decelaration - 7:02
    • 07. Collisions - 7:59
    • 08. Scoring - 13:51
    • 09. Player 2 - 13:51
    • 10. Interface - 5:18
    • 11. Restarting the Game - 5:49
    • 12. Sounds Effects - 2:45
    • 13. Challenge Time - 1:57
  • Resources
    • ($1500 value!) Source Files
    • Get 130 courses.

View Full Curriculum


Access
Lifetime
Content
19.0 hours
Lessons
114

Make a Mega Dude Action Shooter Game in Unity with Pixel Art

Build a Game from Scratch in Unity with Pixel Art in MagicaVoxel & Photoshop

By Mammoth Interactive | in Online Courses

This course will take you into a step-by-step process of building a fully featured game from scratch. You will be taught how to make all the code and art for Unity's game from scratch. You will also be taught how to create all the artistic elements you will need to complete the game while being introduced to MagicaVoxel and Photoshop. This course is project-based, so you will not waste time on useless coding practices. At the end of it, you will be able to build your own action shooter game with confidence.

4.6/5 average rating: ★ ★ ★ ★

  • Access 114 lectures & 19 hours of content 24/7
  • Learn how to code in C#
  • Create artwork in MagicaVoxel and Photoshop
  • Learn the fundamentals of game design
  • Build a platform shooter game in Unity
Mammoth Interactive | Top-Rated Instructor
4.2/5 Instructor Rating: ★ ★ ★ ★

Mammoth Interactive produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games, and more. It's owned by top-rated instructor John Bura.

John Bura | Best Selling Instructor, Web/App/Game Developer
4.2/5 Instructor Rating: ★ ★ ★ ★

John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple's app store. In his spare time, John likes to play ultimate Frisbee, cycle, and work out.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Any device with basic specifications

Course Outline

  • Introduction to the Course
    • 00. Introduction to the Course - 3:02
    • Join our Forum
  • Introduction to Unity
    • 01. Intro + Downloading Unity - 10:23
    • 02. 3D Elements - 10:31
    • 03. Building a Player - 6:08
    • 04. Input - 14:02
    • 05. Horizontal Movement - 13:46
    • 06. Jumping - 11:19
  • Shooting (Unity Projects)
    • 01. Game Camera - 11:54
    • 02. Shooting Bullets - 23:45
    • 03. Particle Effects - 9:37
    • 04. Multiple Bullets - 5:41
    • 05. Charging Bullets - 16:33
  • Enemies - Part 1 (Unity Projects)
    • 01. Base Enemy Class - 12:29
    • 02. Hurt Animation - 21:02
    • 03. Killing Effect - 6:20
    • 04. Destroying Particle System - 5:15
    • 05. Walking Enemy - 16:46
    • 06. Knockback Effect - 20:56
    • 07. Physics Materials - 6:21
    • 08. Collision Improvements - 5:11
  • Enemies - Part 2 (Unity Projects)
    • 01. FlameThrower Enemy - 16:34
    • 02. Flames - 8:36
    • 03. Shooter Enemy - 17:27
    • 04. Enemy Bullet - 8:01
    • 05. Spawn Enemy Bullets - 12:22
    • 06. Burst Fire - 8:47
    • 07. Shooter Enemy Adjustment - 3:39
    • 08. Turrets - 18:24
  • Doors and Buttons (Unity Projects)
    • 01. Doors - 17:10
    • 02. Button - 18:59
    • 03. Trigger Elements - 4:57
    • 04. Timed Button - 14:27
  • Platforms and Teleport (Unity Projects)
    • 01. Moving Platforms - 19:24
    • 02 Teleporter - 14:41
    • 03. Teleporter Loop - 6:27
    • 04. Triggering Teleporters - 10:52
    • 05. Triggering Platforms - 13:04
  • Cutscenes and PowerUp (Unity Projects)
    • 01. Cutscene Trigger - 21:12
    • 02. Input Lock - 8:56
    • 03. Powerups - 13:56
    • 04. Powerup Routine - 12:57
    • 05. Super Charge Powerup - 3:29
    • 06. Invicibilty Powerup - 4:19
  • Interface 1 (Unity Projects)
    • 01. Canvas - 18:54
    • 02. Health and Time texts - 20:58
    • 03. Designing the Powerup bar - 8:50
    • 04. Events - 6:56
    • 05. Animating the Power up Bar - 12:43
  • Interface 2 (Unity Projects)
    • 01. Custscene Animations - 24:43
    • 02. Pausing the Game - 17:49
    • 03. Scene Navigation - 10:41
  • MagicaVoxel Quick Crash Course
    • 01. Introduction - 2:21
    • 02) MagicaVoxel Tools Crash Course - 9:04
  • Megadude Assets (MagicaVoxel Projects)
    • 01. Floor - 9:55
    • 02) Platform - 8:21
    • 03. Rock Block - 5:05
    • 04. Button - 5:55
    • 05) Teleporter - 5:12
    • 06. Gate - 7:06
  • Megadude CityScape (MagicaVoxel Projects)
    • 01) Background - 7:19
    • 02) Background Painting - 20:46
    • 03. City Layering - 7:35
    • 04. Sky Colouring - 6:48
    • 05. Background Colours - 6:33
  • Megadude Asset Colouring (MagicaVoxel Projects)
    • 01. Floor Paint - 11:26
    • 02. Moving Platform Paint - 6:10
    • 03. Button Paint - 2:39
    • 04. Desctructible Cube Paint - 10:06
    • 05. Teleporter Paint - 9:11
    • 06. Gate Paint - 9:12
  • MagicaVoxel Export
    • 01. Exporting - 2:16
    • 02. OBJ to FBX - 8:28
  • Megadude Photoshop Assets
    • 01. Photoshop Setup - 2:17
  • Enemies (Photoshop Projects)
    • 01. Walking Enemy Idle - 7:19
    • 02. Walking Enemy Leg Frames - 7:05
    • 03. Walking Enemy Animation - 10:58
    • 04. Flamethrower from Walking Enemy - 13:13
    • 05. Shooting Enemy Tank - 23:20
    • 06. Turret Enemy - 10:41
    • 07. Turret Animation - 8:01
  • Megadude (Photoshop Projects)
    • 01. Megadude Silhouette - 5:19
    • 02. Megadude Walking (Part 1) - 11:23
    • 03. Megadude Walking (Part 2) - 8:48
    • 04. Megadude Walking (Part 3) - 6:03
    • 05. Megadude Animation - 7:06
    • 06. Megadude Jump (Part 1) - 5:15
    • 07. Megadude Jump (Part 2) - 9:03
    • 08. Megadude Jump (Part 3) - 4:50
    • 09. Megadude Walking with Weapon - 5:28
    • 10. Megadude Weapon Charge - 10:40
    • 11. Megadude Weapon Shoot - 6:26
    • 12. Megadude Photoshop Export - 4:14
  • Animations (Unity Projects)
    • 01. Importing Assets - 6:27
    • 02. Looking Left and Right - 4:19
    • 03. Animator and Transition - 19:53
    • 04. Jumping Animation - 10:09
    • 05. Charging Animation - 8:20
    • 06. Walking Enemy Animations - 15:28
    • 07. Shooter Enemy Animation - 13:45
    • 08. Flamethrower Enemy Animation - 8:46
    • 09. Turret Enemy - 15:37
  • 3D Elements (Unity Projects)
    • 01. New Button - 6:11
    • 02. Moving Platform - 4:47
    • 03. Teleporter - 3:51
    • 04. Gate - 4:24
    • 05. Blocks - 3:29
    • 06. Background Elements - 9:26
    • 07. Layer Copies - 11:23
    • 08. Object Repositioning - 18:48
    • 09. Removing False Jumps - 5:04
    • 10. Sound FX - 11:21
  • Resources
    • ($2000 value!) Source Files
    • Get 155 courses.

View Full Curriculum


Access
Lifetime
Content
9.0 hours
Lessons
61

Learn Unity Artificial Intelligence by Making a Tank Game

Learn Artificial Intelligence & Use Star Algorithm and Code in C#

By Mammoth Interactive | in Online Courses

In this course, you’ll take your first steps toward incorporating AI into your games. The AI algorithm is the base for path-finding, allowing agents to go from point A to point B in the most optimal way. In the real world, this tool is used in airplanes and cars, but it’s useful in creating more lifelike characters in games. Here, you’ll learn how to use the AI algorithm to make a 2D game in Unity.

  • Access 61 lectures & 9 hours of content 24/7
  • Learn how to use the AI algorithm in creating 2D games
  • Make an AI path-finding algorithm
  • Create more life-like characters
  • Build a tank maze & guide the tank through it
Mammoth Interactive | Top-Rated Instructor
4.2/5 Instructor Rating: ★ ★ ★ ★

Mammoth Interactive produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games, and more. It's owned by top-rated instructor John Bura.

John Bura | Best Selling Instructor, Web/App/Game Developer
4.2/5 Instructor Rating: ★ ★ ★ ★

John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple's app store. In his spare time, John likes to play ultimate Frisbee, cycle, and work out.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Any device with basic specifications

Course Outline

  • Gameplay
    • Gameplay
  • Unity Introduction
    • Have Unity experience? Jump to Section 6!
    • 1.1 Introduction - 3:13
    • 1.2 Unity Editor - 13:20
    • 1.3 Moving a Cube - 12:03
    • 1.4 Materials - 8:54
    • 1.5 Lights - 6:15
    • 1.6 Particle System - 6:20
    • 1.7 Applying Physics - 4:58
    • 1.8 Asset Store - 3:11
  • C# Coding - Unity Introduction
    • 2.1 Introduction - 2:08
    • 2.2 Variables - 16:59
    • 2.3 Methods - 16:19
    • 2.4 If Blocks - 7:40
    • 2.5 Loops - 12:45
  • Inputs - Unity Introduction
    • 3.1 Introduction - 1:58
    • 3.2 Key Presses - 13:35
    • 3.3 Moving a Player - 11:03
    • 3.4 Jumping - 10:58
    • 3.5 Moving Forward - 7:18
    • 3.6 Cycling Cameras - 14:07
  • Prefabs - Unity Introduction
    • 4.1 Introduction - 1:49
    • 4.2 Introduction to Prefabs - 16:51
    • FAQ on Instantiating Objects
    • 4.3 Random Angles - 9:15
    • FAQ on Destroying Objects
    • 4.4 Explosion Effects - 13:12
    • 4.5 Adding Explosion Effects - 10:07
  • Pathfinding Unity Game with A* Algorithm
    • (Files) Source Code and Art Assets
    • 01. Introduction - 3:01
    • 02. Motivation - 8:12
    • 03. Project Setup - 6:58
    • 04. Node - 15:50
    • 05. String Map - 17:17
    • 06. A* Setup - 13:08
    • 07. A* Loop - 18:23
    • 08. Auxiliary Methods - 9:52
    • 09. Finishing Algorithm - 7:15
    • 10. Importing 2D Assets - 17:06
    • 11. Building a Level - 14:10
    • 12. From Console to Visual - 15:07
    • 13. Adding Tanks - 8:22
    • 14. Identifying Nodes - 14:17
    • 15. Moving the Tank - 9:45
    • 16. Visually Moving Tank - 11:57
    • 17. Smooth Movement - 12:53
    • 18. Smooth Rotation - 4:53
    • 19. Ordering Tank to Move - 19:28
    • 20. Speeding up Player - 4:24
    • 21. Spawning Logic - 16:14
    • 22. Crate Visuals - 13:17
    • 23. Adding Crates to Valid Positions - 10:45
    • 24. Collecting Crates - 13:02
    • 25. Score Counting - 9:23
    • 26. User Interface - 14:43
    • 27. Starting Game - 16:20
    • 28. Game Over Screen - 21:24
    • 29. Highscore - 12:57
    • 30. Sounds - 7:06
    • 31. Conclusion and Challenge - 2:59
  • Bonus
    • Get 155+ Courses

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Access
Lifetime
Content
6.0 hours
Lessons
46

Make a Starship Unity Game Powered by Artificial Intelligence

Build a 3D Pathfinding Games with C#

By Mammoth Interactive | in Online Courses

In this course, you will program a spaceship in a three-dimensional game. With Artificial Intelligence, your ship character will learn to explore a planet. The ship will travel around craters, rocks, aliens, and buildings in a 3D world. You will make a good pathfinding system to find the best path for the player to navigate to wherever you click. His course's topic is bulletproof knowledge, so you will be molded to become a technical and creative thinker.

4.5/5 average rating: ★ ★ ★ ★

  • Access 46 lectures & 6 hours of content 24/7
  • Learn how to code for game development in Unity C#
  • Use a navigation mesh to add pathfinding logic to your game
  • Make a game that uses Artificial Intelligence
  • Learn cutting-edge tools that will put you ahead of other game developers
Mammoth Interactive | Top-Rated Instructor
4.2/5 Instructor Rating: ★ ★ ★ ★

Mammoth Interactive produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games, and more. It's owned by top-rated instructor John Bura.

John Bura | Best Selling Instructor, Web/App/Game Developer
4.2/5 Instructor Rating: ★ ★ ★ ★

John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple's app store. In his spare time, John likes to play ultimate Frisbee, cycle, and work out.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: intermediate

Requirements

  • Any device with basic specifications

Course Outline

  • Gameplay
    • Gameplay
  • Unity Introduction
    • Have Unity experience? Jump to Section 6!
    • 1.1 Introduction - 3:13
    • 1.2 Unity Editor - 13:20
    • 1.3 Moving a Cube - 12:03
    • 1.4 Materials - 8:54
    • 1.5 Lights - 6:15
    • 1.6 Particle Systems - 6:20
    • 1.7 Applying Physics - 4:58
    • 1.8 Asset Store - 3:11
  • C# Coding - Unity Introduction
    • 2.2 Variables - 16:59
    • 2.3 Methods - 16:19
    • 2.1 Introduction - 2:08
    • 2.4 If Blocks - 7:40
    • 2.5 Loops - 12:45
  • Inputs - Unity Introduction
    • 3.1 Introduction - 1:58
    • 3.2 Key Presses - 13:35
    • 3.3 Moving a Player - 11:03
    • 3.4 Jumping - 10:58
    • 3.5 Moving Forward - 7:18
    • 3.6 Cycling Cameras - 14:07
  • Prefabs - Unity Introduction
    • 4.1 Introduction - 1:49
    • 4.2 Introduction to Prefabs - 16:51
    • FAQ on Instantiating Objects
    • 4.3 Random Angles - 9:15
    • FAQ on Destroying Objects
    • 4.4 Explosion Effects - 13:12
    • 4.5 Adding Explosion Effects - 10:07
  • Starship Unity Game with NavMesh
    • (Files) Source Code and Art Assets
    • 01. Introduction - 3:16
    • 02. Project Setup - 8:19
    • 03. Building an Environment - 15:24
    • 04. Camera Follow - 10:37
    • 05. Raycasts - 12:55
    • 06. NavMesh - 15:35
    • 07. NavMesh Agent - 8:05
    • 08. Adjusting Agent Types - 5:56
    • 09. Agent Steering - 4:00
    • 10. Slopes - 9:52
    • 11. Minerals - 15:18
    • 12. Mining Ore - 18:58
    • 13. Transparency - 23:29
    • 14. Interface and Tutorial - 17:11
    • 15. Integrating Sounds - 5:35
    • 16. Conclusion and Challenge - 2:07
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Lifetime
Content
7.0 hours
Lessons
53

The Secret to Smoother Gameplay with Unity AI

Make a Spaceship Game with Artificial Intelligence & C#

By Mammoth Interactive | in Online Courses

Implement realistic agent movement while making a 2D Unity game! In this course, you will learn one of many aspects of artificial intelligence. You will learn to make game elements behave like real-life beings. Your on-screen agents will move more smoothly than ever before. You will make a colorful 2D space dodger game where you play a simple spaceship gliding around a level. Explore path following behaviors for the Unity 2017.3 game engine. Steer, flee, avoid obstacles, follow the leader, and more.

4.6/5 average rating: ★ ★ ★ ★

  • Access 53 lectures & 7 hours of content 24/7
  • Learn cutting-edge tools that will put you ahead of other game development
  • Know how to code for game development in Unity C#
  • Learn everything you need to know to start using Steering Behaviors in your own games
  • Understand the way game elements behave like real-life beings
  • Explore path following behaviors for the Unity game engine
Mammoth Interactive | Top-Rated Instructor
4.2/5 Instructor Rating: ★ ★ ★ ★

Mammoth Interactive produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games, and more. It's owned by top-rated instructor John Bura.

John Bura | Best Selling Instructor, Web/App/Game Developer
4.2/5 Instructor Rating: ★ ★ ★ ★

John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple's app store. In his spare time, John likes to play ultimate Frisbee, cycle, and work out.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: intermediate

Requirements

  • Any device with basic specifications

Course Outline

  • Gameplay
    • Gameplay
  • Unity Introduction
    • Have Unity experience? Jump to Section 6!
    • 1.1 Introduction - 3:13
    • 1.2 Unity Editor - 13:20
    • 1.3 Moving a Cube - 12:03
    • 1.4 Materials - 8:54
    • 1.5 Lights - 6:15
    • 1.6 Particle System - 6:20
    • 1.7 Applying Physics - 4:58
    • 1.8 Asset Store - 3:11
  • C# Coding - Unity Introduction
    • 2.1 Introduction - 2:08
    • 2.2 Variables - 16:59
    • 2.3 Methods - 16:19
    • 2.4 If Blocks - 7:40
    • 2.5 Loops - 12:45
  • Inputs - Unity Introduction
    • 3.1 Introduction - 1:58
    • 3.2 Key Presses - 13:35
    • 3.3 Moving a Player - 11:03
    • 3.4 Jumping - 10:58
    • 3.5 Moving Forward - 7:18
    • 3.6 Cycling Cameras - 14:07
  • Prefabs - Unity Introduction
    • 4.1 Introduction - 1:49
    • 4.2 Introduction to Prefabs - 16:51
    • FAQ on Instantiating Objects
    • 4.3 Random Angles - 9:15
    • FAQ on Destroying Objects
    • 4.4 Explosion Effects - 13:12
    • 4.5 Adding Explosion Effects - 10:07
  • 2D Unity Game with Steering Behaviors AI
    • (Files) Source Code and Art Assets
    • 01. Steering Behaviors Introduction - 3:02
    • 02. Project Setup - 8:27
    • 03. Adding Game Backgrounds - 4:44
    • 04. Creating Spaceship - 13:29
    • 05. Rotating Player - 7:38
    • 06. Smooth Rotations - 5:30
    • 07. Camera Follow - 8:45
    • 08. Asteroid Belt - 7:08
    • 09. Modularizing Rotation - 16:45
    • 10. Steering Behavior Wander - 17:29
    • 11. Steering Behavior Seek - 12:57
    • 12. Steering Behavior Arrival - 9:21
    • 13. Steering Behavior Flee - 5:20
    • 14. Steering Behaviors Pursuit And Evade - 17:31
    • 15. Steering Behavior Path Following - 18:30
    • 16. Steering Behavior Path Following (Continued) - 5:43
    • 17. Steering Behavior Follow Leader - 23:09
    • 18. Steering Behavior Separation - 14:19
    • 19. Destroying Player - 11:09
    • 20. Explosion Animation - 8:59
    • 21. Interface and Game Flow - 16:39
    • 22. Adding Audio to Game - 4:18
    • 23. Conclusion and Challenge - 5:16
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Content
1.0 hours
Lessons
11

Mobile Game Monetization with Ads

Start Monetizing Your Unity Game Projects by Adding In-Game Ads

By ZENVA | in Online Courses

Learn to make mobile games profitable by adding ad displays to your Unity game projects. This course will walk you through the Unity Ads Service to set up an ad that will reward players in a clicker game for watching a video. Regardless of the type of game you wish to build, you will master foundations that can be adapted to many different projects and provide you with the first steps into the world of monetization.

4.9/5 average rating: ★ ★ ★ ★

  • Access 11 lectures & 1 hour of content 24/7
  • Build a simple clicker-style game
  • Test devices with Unity’s Device Simulator
  • Set up Unity Ads Service
  • Understand ad placements and other settings
  • Manage the ads via scripting
  • Reward players for watching an ad
Zenva Academy
4.4/5 Instructor Rating: ★ ★ ★ ★

Trusted by 400,000+ learners and developers, Zenva provides world-class training on in-demand programming skills covering game development, machine learning, virtual reality, and full-stack web development. The e-learning platform Zenva Academy is the leading place to upskill, learn, and gain key tech skills for the innovation economy.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Basic understanding of Unity and C#

Course Outline

  • Introduction
    • Introduction - 1:46
    • Source Files
    • Additional Resources
    • Project Setup - 2:53
  • Build a Simple Clicker Game
    • Game UI - 7:05
    • Scripting the Game - 9:23
    • Device Simulator - 4:36
  • Adding In-Game Ads
    • Ad Setup - 5:33
    • Ad Manager - Part 1 - 9:14
    • Ad Manager - Part 2 - 7:19
  • Conclusion
    • Conclusion - 1:46

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Terms

  • Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.